Oct 23, 2006, 05:36 PM // 17:36
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#1
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Academy Page
Join Date: Jun 2005
Location: Montreal, Canada
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Enhancing a Warrior's Damage (How to Kill Faster?)
Hey guys
Well...after lots of playing and some posting (:P) I've finally gotten a cool
warrior replete with Eviscerate, Executioner's axe, Pentrating Blow, and Cyclone when I'm in mobs and even Triple Chop.
I'm using Frenzy almost all the time now to start up the Adrenaline engine (yeah Flurry and Tiger stance is safe but I just can't seem to give up all that damage of frenzy :P), and using it almost all the time unless I'm in dire circumstances when I just elect NOT to use it and letting my normal attacks and skills work at the warriors normal hit rate.
Needless to say...the damage is great, it's a comfortable build and I can kill tons of stuff with a very nice splat or crunch.
As a lot of people here have responded to me here in posts, the Warrior line of skills is so good that my Monk secondary has become a dusty skill line...unused, neglected and sadly forgottten.
My question is...is there anything in the Monk line of skills that can give me ADDITIONAL damage on top of the melee that i'm doing?
Is there anyting in the monk line that can transform my damage into damage that can ignore armor better?
For instance...I attempted to use the Judges insight and it did wonders against undead...but is that all this skill is useful for.,..just against undead?
I"ve also attempted to use Strenght of honor and was able to squeeze out ( so it says ) an extra three points of melee damage, but I don't see the extra +3 like I see when i use the axe with vamp's mod on it.
Is this because the extra three points that Strength of honor is giving me is really just added to melee and is therefore part of the damage range of an axe strike and therefore it's addition is already calculated in and won't be seen like vamp's is?
I have found out that I can change my secondary skill. Well, if I changed it to that of en elementalist is there skills that I can balance nicely with my chosen axe, tactics and strength attributes that will allow me to still retain the full damage of the Warrior's skills that i'm currently seeing with the addition of, let's say, elemental damage on top of that?
Axe is currently at sixteen.
With 9 in tactics and the remainder in strength.
I"m using currently two axes:
Vamp/Canthcleaver/Fortitude
and I switch to a
Sundering/Canthcleaver/Fortitude when the battle is over.
Is there anyting that you guys can recommend that could supplement the damage that I'm currently doing.
For example...are there Fire axes in this game that could give me better damage against cold creatures that would give me better damage than the vam/cleaver?
Or are there perhaps possiblities I need to research regarding the secondary profession that I have missed?
Thanks!
gogo
p.s. why is there a dumb ad in the middle of my post. lol, editing is almost impossible with it covering the edit button
p.s.s. I"ve rethunk the question...how bout...are there other skills that I can have in play that can make the entire killing speed faster. Can I use monk or another profession to put in play another skill that will add more overall damage to an encounter on TOP of what my warrior puts out.
heh...hope I said that right
Last edited by gogoblender; Oct 23, 2006 at 05:57 PM // 17:57..
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Oct 23, 2006, 06:02 PM // 18:02
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#2
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Perfectly Elocuted
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More damage than what you can put out with a warrior? Try a /Ranger secondary, and use apply poison. You don't need to worry about putting many (or any) points into Wilderness survival to make it useful (you'll be attacking quickly enough to keep reappling the poison) and it synergizes really REALLY well with cyclone axe (or triple chop). Personally, I think that adding a skill like "To the Limit" that eases your adrenaline charging can add more damage than anything a secondary can give you, but poison is easy to use and takes nothing away from a pure warrior build.
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Oct 23, 2006, 06:22 PM // 18:22
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#3
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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The Monk skill Judge's Insight gives you 20% armor penetration. It also turns your damage into Hold Damage, which means that your enemy's AL becomes 60 or less, not over 60 (I think that is how it works). It does do double damage vs Undead.
Brutal Weapon - Ritualist - Channelling - as long as you are not under any enchantments, you do additional 5 - 13 damage for 5 - 17 seconds.
Ranger's Apply Poison will give you the ability to spread poison to your enemies (Triple Chop and Cyclone Axe is great with this).
If you had elemental damaging weapons, Conjure Flame and Conjure Frost and Conjure Lightning would come to mind from Elementalists.
If you feel dangerous, then try Necromancer.
Order of Pain
Barbs
Mark Of Pain
Weaken Armor
Hope this was what you were looking for.
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Oct 23, 2006, 10:41 PM // 22:41
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#4
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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/mo you can use strength of honor and judges insight for extra damage
/ele you can use an elemental weapon and use the various conjures
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Oct 23, 2006, 11:01 PM // 23:01
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#5
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Academy Page
Join Date: Apr 2006
Location: Birmingham, England
Guild: Build Wars [gg]
Profession: Me/
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Wait until Nightfall is out and then possibly try out some Anthem skills to increase your damage. Or even try Primal Rage for constant damage output.
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Oct 24, 2006, 03:47 AM // 03:47
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#6
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Pick Me
It also turns your damage into Hold Damage, which means that your enemy's AL becomes 60 or less, not over 60 (I think that is how it works).
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No, that's not how it works. All the Holy damage will do for you is:- It'll ignore any +armor against Physical or Elemental that the enemy has, since Holy damage is neither.
- It'll do double damage against undead.
The "Holy damage makes enemy AL become 60" was one of the theories attempting to explain why Holy damage skills ignored armor. It is false, to put it simply.
__________________
People are stupid.
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Oct 24, 2006, 05:03 AM // 05:03
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#7
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Get an Orders necro and a few more competent Warriors and you're fine.
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Oct 24, 2006, 09:12 AM // 09:12
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#8
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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If he's in a PuG, then what?
Gogo, you can try Conjures if you want, but that limits your weapon choices. Adrenaline skills like To The Limit! are nice, but not really needed if you're running Cyclone/Triple chop. What I've found works well is putting about 8 in whatever the line is that has Brutal Weapon, you can keep it up 10/12 seconds or something.. and it adds quite a bit of armor ignoring damage.
You might also want to think more outside the box..
In a Cyclone/Triple build, you use mostly energy to do your damage, correct? You run out of energy, correct? Why not take Consume Corpse? It's a free heal and gives you more energy than when you started off with. I find I'm usually able to get an extra 1 or 2 attacks per battle with this skill..
A more obvious option is something like Signet of Strength, chances are you have strength already.
And to answer your question, you won't see the damage added to the side like Kindle Arrows or something from Strength of Honor, so yes it's not a super visible effect. JI does work for more than just undead, it still has a 20% armor penetration, which is awesome. The problem is meeting the energy upkeep on a warrior primary.
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Oct 24, 2006, 01:48 PM // 13:48
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#9
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Lion's Arch Merchant
Join Date: Mar 2006
Guild: The Summit of Human Evolution
Profession: W/
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As you have finally noticed, a Warrior needs no secondary to be effective and damaging. How about reducing your damage and your team's damage?
'Watch Yourself', 'Shields Up', and Protector's Stance, all are great additions. Of course, the 2nd and 3rd are only effective in the right situation, but they can vastly improve your party's survival when used properly. i.e. Shields Up against Star Sentinels in Nhapui Quarter and against Afflicted Rangers in Vizunah Square, and Protectors Stance when you are body blocking choke points, such as in some parts of the Deep. Just some things to think about.
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Oct 24, 2006, 07:52 PM // 19:52
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#10
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Wilds Pathfinder
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The problem is that most damage-enhancers don't fit well on warrior bars. Strength of Honor gives you a bit of extra damage per hit, but maintaining that with a zealous weapon = no natural energy regen. Judge's Insight is 10e per cast, and it's unlikely that you'll be able to sink many points into smiting to get a good duration out of it. The Conjure X enchants last for a while and add good damage, but it limits your weapon choices, and you then have to worry about enemies with +armor vs. <element>. Apply Poison is one of the better choices, but it's 15e and has to be reapplied every 24 seconds.
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Oct 24, 2006, 08:01 PM // 20:01
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#11
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I agree with you, Rera. The only time I can see being able to pay for Apply Poison well is with Victory is Mine, but then you just threw your damage elite out the window.
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Oct 24, 2006, 10:05 PM // 22:05
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#12
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Warriors deal a ton of damage without needing enhancements. Just bring IAS and attack skills. If you can get damage enhancement from a necro, all the better, but you'll do fine without it.
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Oct 25, 2006, 10:14 PM // 22:14
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#13
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Academy Page
Join Date: Jun 2005
Location: Montreal, Canada
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Thanks for the responses guys.
All this fiddling with my secondary now has gotten me to really thinking out new ways of expressing damage and having lots of fun while exploring.
The Poison was awesome, and I never stopped laughing when I'd see the enemies bar go green and then shrink.
Too bad about that huge outlay of energy though
The answers here were exactly what I was looking for and helped me find new ways to build and learn about the Warrior.
Alas...it still seems like the fastest (efficient) way to kill with a Warrior Primary is still using all warrior skills.
But it's still fun finding out about how the other professions work and can possibly mesh.
I've now tried using as secondary professions, Nec, Ranger, and ASsassin...with perhaps the Assassin's Teleportwhenhitandpoisontheguywhohityou skill to be a another good laugh fest that is also quite good at killing whilst poisoning everyone around you if we're able to get a handle on the ever changing locations :P
The Signet of strength and was very easy to manage.
No energy charge, and I like the way it lasts as long until you use up the attacks.
However, I've had so many of my enchantments and spells constantly knocked out from enemies that unless something is short, i'm pretty much scared of using it.
Shouts have become so attractive.
Well..the Rinng of fire is next.
The warrior is looking good.
Thanks
gogo
Last edited by gogoblender; Oct 26, 2006 at 12:17 AM // 00:17..
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Oct 27, 2006, 05:08 PM // 17:08
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#14
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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In one of the earlier websites I visited before pitching my tent here, I learned quite a few things to beef a warrior, BUT SADLY, only a ranger can stack more buffs than a warrior can to input damage.
To increase warrior damage, you need to stack buffs that can overlap [shouts+enchantments] as well as a wide range of them.
There is a catch though, as these skills eat up your skill bar, your role becomes more dps than spike [and we all know spiking > dps ]
If you want each and every warrior swing to deal more damage, there is a plethora of ways to do it [you'd need a teammates help in that regard]
here's what can be stacked and some examples of it.
Stance: tiger Stance, Frenzy, IAS, only one at a time though
Shout: For Great Justice!! - faster adrenaline = more damage
Skill: any +xx skill is extra damage, spam them if possible (cleave comes to mind)
Enchantment: Conjure X works, Strength of Honor adds a chunk at 10 smite
Spirit: Winnowing works with vampire weapons and non-elemental hilts
I wouldn't add preparation - they work better for rangers and Apply Poison is shit for 15e. and 0 wilderness. Why? No warrior can degen a team faster than a ranger with AP, it's just not possible, EVER...
Conditions: Bleeding, Deep Wound, etc. May not seem like much, but it does add to damage / swing.
Hex: Parasitic Bond and other small degen hexes/disrupt. Weaken Armor is catastrophic to some enemies.
Spell?!?! - well, say your foe has like 10hp left and you're not smart enough to bring a bow [you dumbfark], well, a fast bite spell like Vampiric Gaze can finish them off, though it doesn't add damage per swing really.
Ideally, if your only a warrior who wants damage, then Skills with +xx and a IAS stance [or Cyclone axe/adrenal builder] will do enough in most instances...
But if you want a warrior that pumps out dps like no tommorow, let it be a sword warrior enchanted and pumped to hell and his target be hexed into the dirt.
I think that setup is really ONLY possible with a Blood Swordsman, [aka everything at once except spirits/ranger skill setups] I'll post one possible W/N bloody duelist that uses skills, conditions, shouts, etc. ALL OF THE ABOVE for some really nasty damage output [too bad axe can't do it ]
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Oct 27, 2006, 05:19 PM // 17:19
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#15
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Desert Nomad
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
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Switch to /r for tiger/bestial fury. Drop frenzy and get a zealous axe.
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Oct 27, 2006, 05:26 PM // 17:26
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#16
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Wilds Pathfinder
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Tiger/Bestial fury is 25% IAS, vs. 33% on Frenzy/Flurry/Tiger Stance/Flail
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Oct 27, 2006, 06:14 PM // 18:14
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#17
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Perfectly Elocuted
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Quote:
Originally Posted by Rera
Tiger/Bestial fury is 25% IAS, vs. 33% on Frenzy/Flurry/Tiger Stance/Flail
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Not to mention that Tiger/Bestial costs 10 energy, and Frenzy/Flurry Tiger all cost 5 energy. And flail isn't held down by energy costs at all.
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Oct 30, 2006, 10:50 PM // 22:50
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#18
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by Rera
Tiger/Bestial fury is 25% IAS, vs. 33% on Frenzy/Flurry/Tiger Stance/Flail
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Does TF and a zealous upgrade even net you energy at all? (on a warrior primary)
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Nov 02, 2006, 11:59 PM // 23:59
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#19
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Academy Page
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use a scythe
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Nov 03, 2006, 05:17 AM // 05:17
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#20
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Ascalonian Squire
Join Date: Jun 2006
Guild: Divine Order of Heroes
Profession: W/Mo
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These are the skills Im using right now in NF. They work really well against those chicken shit casters that run all the way across the map now lol
Tiger Stance
Penetrating Blow
Axe Rake/twist
Dismember
Cyclone
Lions Comfort
Defy Pain
Sprint
Axe Twist applies crippled to a foe suffering from a deep wound, which means he cant run as fast and it hits for an additional 20 damage I think at 15 axe mastery. I also have a Totem axe and it has the +20% armor penetration. Sprint is there for the one that does get a head start on you. I find that Im spiking enemies with devastating results. I seldom have to use Lions comfort because with Tigers Stance going I get Defy Pain(health and armor bonus) on all the time at 4 Adrenaline cost, so I may switch Lions Comfort out for wild blow cuz' rangers are a headache for my build because of lightning reflexes/whirling defense.
I have no clue how to design builds because I dont take the game that serious, but this works and works fast. I do genearly try to find skill combos that compliment each other like dismember/ twist. I just play around with stuff till I find something that works for me. If your killing something in 4-5 seconds how much more damage do you need? But then again, if there is a way to kill something in 3 seconds or less.. Id like to know it too lol.
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